Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
When the elves settled in Alfenheim, they had never been a horse-riding people - the Sidhe never adopted mounts - and so it was not with the aim of finding a substitute for the no longer useful horse that the Issaelfr tamed the wild yak. It was because the northernmost settlements of the Issaelfr could not be supplied without a beast of burden of some kind. The Issaelfr soon learned of the usefulness of mounts in battle as well, and eventually the elves were experts at the use of this nontraditional cavalry.
Note speciali: L'attacco carica raddoppia sia i danni inflitti sia quelli ricevuti; la percentuale difensiva non viene modificata.
Avanza da: | Yak Knight |
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Avanza come: | |
Costo: | 80 |
PF: | 64 |
Movimento: | 6 |
PE: | 100 |
Level: | 3 |
Allineamento: | neutrale |
ID | Frost Elf Yakmount Margrave |
Abilità: |
horns impatto | 22 - 1 ravvicinato | carica | |
harpoon perfora | 8 - 4 ravvicinato | ||
harpoon perfora | 22 - 1 a distanza |
Resistenze: | |
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lama | 10% |
perfora | -10% |
impatto | 0% |
fuoco | -30% |
freddo | 40% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 100 | 20% |
Campo di funghi | 2 | 50% |
Castello | 1 | 60% |
Caverna | 3 | 40% |
Colline | 1 | 50% |
Congelato | 1 | 40% |
Foresta | 3 | 40% |
Impervio | 100 | 0% |
Invalicabile | 100 | 90% |
Montagne | 1 | 60% |
Palude | 4 | 20% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | - | 0% |
Villaggio | 1 | 50% |